From Alignment to Hitboxes: The Full 2D Pixel Art Character Pipeline (Week of March 24)
This post originally appeared on the Makko AI blog. Most pixel art tutorials treat alignment, anchor points, debug positioning, and hitboxes as four separate topics. This week we treated them as on...

Source: DEV Community
This post originally appeared on the Makko AI blog. Most pixel art tutorials treat alignment, anchor points, debug positioning, and hitboxes as four separate topics. This week we treated them as one. Every piece of content built directly on the last, covering the complete pipeline any solo developer needs to get a 2D character working correctly in a game engine. We are walking through this week in reverse, starting with Friday's payoff and working backwards to show how each day's content set it up. This is part of the broader one character, two games series — showing how a single 2D character created in Makko Art Studio can power completely different games without rebuilding the art from scratch. Friday: hitbox alignment, the payoff of the whole pipeline Friday's video is the fourth episode in the Horror Platformer series featuring Granny's Night-Terror and its playable character Grandma Elara. It is also the payoff of everything this week built toward. Attacks that miss enemies standi