How to Build and Deploy iOS Apps Without Owning a Mac
If you're building a Capacitor app on Windows or Linux, you've probably hit the same wall every cross-platform developer eventually runs into: shipping to the App Store requires macOS. Xcode, codes...

Source: DEV Community
If you're building a Capacitor app on Windows or Linux, you've probably hit the same wall every cross-platform developer eventually runs into: shipping to the App Store requires macOS. Xcode, codesign, and the iOS simulator all live exclusively on Apple hardware, and Apple isn't planning to change that any time soon. The good news is that you don't actually need a Mac on your desk to build, sign, and ship an iOS app. Why iOS Development Requires a Mac Apple's entire iOS toolchain — Xcode, the iOS Simulator, xcodebuild, codesign, and the provisioning system — only runs on macOS. There's no official Linux or Windows version, and there's no supported way to produce a real .ipa file outside of an Apple-controlled environment. For a Capacitor or Ionic developer who lives in VS Code on Windows or Ubuntu, that's a hard blocker the moment you want to ship to TestFlight or the App Store. Fortunately, "you need macOS" doesn't have to mean "you need to buy a Mac." There are three realistic ways t